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Jes Negrón sued Riot Video games in 2018. Now, she’s again with a brand new sport.


Jes Negrón poses for a portrait at her Connecticut home with her upcoming game, "Good Bones." Jes led a class action lawsuit against her former employer, Riot Games, for gender discrimination.
Jes Negrón poses for a portrait at her Connecticut house along with her upcoming sport, “Good Bones.” Jes led a category motion lawsuit towards her former employer, Riot Video games, for gender discrimination. (Johnny Milano/For The Washington Put up)


In “Good Bones,” gamers expertise the story of Avi, who’s shifting into a brand new house along with her daughter, Bianca, after the loss of life of her spouse. And like Avi and Bianca in the beginning of the sport, Jes Negrón, the sport’s developer, can also be within the means of beginning one thing new.

Retcon Video games is Negrón’s new studio, based in October 2021, and “Good Bones” is her first sport, set to launch on August 31. The debut comes practically half a decade after Negrón made headlines for a lawsuit that shook the online game business: In November 2018, Negrón sued “League of Legends” writer Riot Video games for gender-based discrimination, sexual harassment and misconduct, alongside former worker Melanie McCracken.

“[Starting my own studio] was simply me being sick of every little thing within the business, and never having the ability to discover my approach again in absolutely after the entire lawsuit factor,” Negrón stated. “It’s been actually powerful to get positions. I had a job final 12 months, and I used to be like, ‘Alright, that is my final shot. And if this doesn’t work out, I’m simply going to go it by myself.’ As a result of after the entire Riot state of affairs and the lawsuit, and this years-long struggle, my tolerance for the BS at work is simply zero.”

The job final 12 months — the “final shot” — didn’t work out. And so, Negrón adopted by way of on her promise to create one thing new.

“Possibly I can begin one thing new with this type of imaginative and prescient and a set of values that I feel the business is sorely missing in numerous locations,” Negrón stated. “I simply went for it. I figured I’ve the time, and I’m in a novel place in my life the place I can go for it, and never be tremendous anxious about the place I’m going to get my subsequent meal. It’s been releasing and thrilling to personal the entire imaginative and prescient, the method, to do issues in a approach that I do know works for me.”

“Good Bones” is a sport that feels cozy but haunted, drawing vibes from Negrón’s Puerto Rican heritage whereas that includes artwork and music from Latinx artists. Some extent-and-click puzzle sport with a supernatural twist, “Good Bones” is a few household making an attempt to rebuild in a brand new house that’s haunted by the ghost of a younger girl who can’t keep in mind why she’s there. To uncover extra concerning the household, you could resolve puzzles set to lo-fi chill beats with a touch of bossa nova. In later elements of the sport, there are components of reckoning with home violence.

For now, Retcon Video games is a one-person studio. The studio is known as after the time period “retcon,” quick for retroactive continuity, or the concept that a backstory in a TV present, for example, will be edited after the very fact.

“There are numerous tales which have been retconned for marginalized of us. And I wish to return and rerecord and let individuals inform their tales the way in which they’re meant to be advised,” Negrón stated.

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She coded “Good Bones” and wrote a novel’s price of dialogue and backstory herself. Most of her $5,000 funds went towards artwork and music, a precedence for setting the vibe and attracting gamers. Over 3,500 individuals have added “Good Bones” to their wishlist on Steam, and Negrón estimates that if solely a fraction of these individuals pay $14.99 for the sport, she’s going to break even. Something additional will go towards funding the subsequent sport.

“I do actually wish to construct this into one thing lasting. I hope I can,” Negrón stated. “The imaginative and prescient for this studio is strong. My imaginative and prescient, usually, for the sorts of tales that may be advised by way of video games is strong. And I work in an area that not lots of people are working in proper now, which is simply, very story-driven, top quality, low manufacturing video games.”

She hopes to workers up the studio in time.

“I hope I can develop sustainably and, sooner or later, increase the crew to get some precise builders and be an actual studio,” Negrón stated.

Launching “Good Bones” on her personal is a stark distinction to Negrón’s earlier work, the place she was half of a bigger crew.

“My expertise at Riot was like coming in on someone else’s imaginative and prescient and making an attempt to execute. Enjoyable work, wonderful work. However positively not the frenzy of having the ability to create one thing of your personal,” she stated.

Patricia Navarro Guerra, an artist in Caracas, Venezuela, drew the background artwork for “Good Bones,” after Negrón discovered her on-line.

“Engaged on ‘Good Bones’ was an fascinating and thrilling expertise. Each idea temporary for every background felt like making a window to a narrative that is still in secret,” Navarro Guerra stated. “There are particular locations of the principle home that I’m excited to play and discover out what’s behind all of the little particulars scattered round locations that had been designed to be stuffed with nostalgia.”

The trail from Riot Video games to “Good Bones” was hardly a straight line. Negrón described her final job on the tabletop gaming firm Unbelievable Dream as the identical “White, male-dominated house” that was immune to her efforts to diversify sport narratives and characters. The corporate fired her in July, she stated.

Unbelievable Dream’s CEO, Jane Chung Hoffacker, disputed Negrón’s characterization in an announcement (“70% of our full-time staff are womxn,” Chung Hoffacker wrote) however declined to share particulars about Negrón’s termination, citing a nondisclosure settlement.

Riot Video games agrees to pay $100 million in settlement of class-action gender discrimination lawsuit

As for funding, Negrón stated it’s arduous to seek out buyers whenever you’ve been vocal within the business. Enterprise capital funding in video video games is commonly concentrated in the highest a number of dozen corporations that maintain important capital.

“Enterprise capital could be a tough house for me. I don’t assume lots of people wish to work with the girl who sued Riot Video games, when it comes to funding,” Negrón stated. “It’s a tough paradox, as a result of you’ve these actually good people who find themselves talking out to make a greater business. And sadly, these people who find themselves the most certainly to exit on their very own and take a look at one thing are additionally the oldsters that then can’t get funding as a result of the individuals they spoke towards are in command of all the cash all over the place.”

“League of Legends” writer Riot Video games introduced final December that it was settling its 2018 gender-based discrimination class-action swimsuit with California state businesses and present and former ladies staff for $100 million. The corporate pays $80 million to members of the class-action swimsuit and roughly $20 million towards plaintiffs’ authorized charges. A decide authorised the settlement on July 25 and the case remains to be awaiting last approval from the court docket.

“A lot went on behind the scenes for years to make this occur. It’s a way of aid. I’m simply excited that we’re simply one other step nearer to it being over,” Negrón stated.

Riot’s $100 million settlement comes simply because the online game business faces broad scrutiny of its office tradition. A number of authorities businesses, for instance, are investigating “Name of Responsibility” and “World of Warcraft” developer Activision Blizzard over allegations of worker sexual misconduct and gender-based discrimination.

For years, staff within the online game business have made steps to prepare the business. A union on the indie developer Vodeo Video games was acknowledged by administration final December, adopted by Raven Software program high quality assurance testers successful a union election final Might. A gaggle of testers at Blizzard Albany, previously Vicarious Visions, introduced their organizing efforts in July.

“I’ve spoken to so many individuals who’ve approached me and stated, ‘You realize, I wish to do one thing about what’s happening at my firm, however I don’t even know the place to begin,’ ” Negrón stated. “The truth that I’ve finished all of the arduous work, so I’m in a position to be like, ‘Yep, I bought you. That is what you do, that is who you discuss to.’ That information that will get shared and used has been wonderful. And it’s about time.”


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